This critical analysis discusses the the organizational approach to educational technology in Spanish universities based on the paradigms of information, rationality and critical sense. Comparing the results reveals the limitations and constraints in those areas that tend to be considered strongest in the technology-education relationship.
Media multitasking, using two or more medias concurrently, prevails among adolescents and emerging adults. This review synthesizes research on the impacts of media multitasking on academic performance. Research indicates that media multitasking interferes with attention and working memory, negatively affecting GPA, test performance, recall, reading comprehension, note-taking, self-regulation, and efficiency.
Computer-based technology has infiltrated many aspects of life and industry, yet there is little understanding of how it can be used to promote student engagement. This article presents a critical review of the literature from the past 5 years related to how web-conferencing software, blogs, wikis, social networking sites (Facebook and Twitter), and digital games influence student engagement. Overall, the findings provide preliminary support that computer-based technology influences student engagement, however, additional research is needed to confirm and build on these findings.
This study examines the relationship between students showing anxiety when speaking a Foreign Language (FL) and feedback as a potential anxiety inhibitor in an online oral synchronous communication task. Two questionnaires, the Foreign Language Anxiety Scale (FLAS) and the Corrective Feedback Belief Scale (CFBS), were administered to 50 students in an online learning environment. The results indicate the need to take into account individual differences anxiety foreign language learning and students’ beliefs about CF in order to help them achieve their learning goals in an interactive online environment.
This paper attempts to describe the conditions related to the representation of 63 navigational paths carried out on Moodle’s platform based on a hypothesis that learning styles determine the mode in which users browse through websites. The practical application of the results aims at the usefulness of the findings in university education context, which can be used in the elaboration of quality assessments and the identification of the needs of educational mediation.
This paper analyzes and provides a classification for virtual scenarios between a player and a virtual character for one-to-one communication skills training. Using this analysis the authors specify requirements for describing communication scenarios related to their structure, properties, and parameters to define a schema for representing such communication scenarios and present an authoring tool to create a scenario.
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- ISSN: 2365-9440 (electronic)