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Table 4 Comparison of experimental conditions (control, non-gamified; and experimental; gamified) in terms of participants’ IDE usage in each time-point (TP)

From: Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study

 

Yuen-Welch test

Effect size

TP

t(df)

p

p-adj

95% CI

ES

95% CI

1

12.132 (186.58)

0.000

0.000

− 78.997 − 56.898

0.599

0.469 0.719

2

18.060 (282.93)

0.000

0.000

− 73.875 − 59.354

0.717

0.594 0.812

3

3.347 (120.61)

0.001

0.002

− 72.908 − 18.713

0.213

0.064 0.367

4

3.692 (126.42)

0.000

0.001

− 44.746 − 13.517

0.214

0.067 0.368

5

1.935 (113.97)

0.056

0.056

− 34.214 0.405

0.123

0.000 0.288

6

3.233 (154.58)

0.002

0.002

− 31.532 − 7.611

0.199

0.038 0.346

7

3.227 (132.07)

0.002

0.002

− 25.468 − 6.109

0.199

0.037 0.354