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Table 3 Comparison of experimental conditions (control, non-gamified; and experimental; gamified) in terms of participant attempts for each point in time (TP)

From: Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study

 

Yuen-Welch test

Effect size

TP

t(df)

p

p-adj

95% CI

ES

95% CI

1

7.872 (121.11)

0.000

0.000

− 33.123 − 19.811

0.448

0.305 0.596

2

7.781 (130.84)

0.000

0.000

− 22.894 − 13.613

0.443

0.296 0.584

3

0.023 (97.45)

0.982

0.982

− 10.969 10.717

0.033

0.000 0.194

4

0.717 (95.90)

0.475

0.555

− 8.500 3.991

0.061

0.000 0.249

5

1.468 (102.10)

0.145

0.203

− 8.285 1.236

0.100

0.000 0.260

6

3.523 (103.19)

0.001

0.001

− 11.192 − 3.130

0.240

0.070 0.378

7

5.407 (113.15)

0.000

0.000

− 13.916 − 6.453

0.331

0.178 0.467