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Table 4 Ranking by mean - ‘How useful do you find these digital media tools for your studies?’

From: Digital transformation in German higher education: student and teacher perceptions and usage of digital media

Rank Digital Media n mv
1 search engines 199 4.81
2 word processing software 197 4.78
3 learning management system 194 4.77
4 computers outside the university (e.g. laptops, home desktop computers) 194 4.74
5 online library services 191 4.62
6 university e-mail account 198 4.6
7 presentation software 196 4.53
8 computer terminals on campus 192 4.43
9 printed texts 198 4.41
10 lecture recordings 176 4.34
11 e-mail account (external) 197 4.25
12 mailing lists for courses 186 4.18
13 spreadsheet software 183 4.16
14 file storage/file sharing (external) 168 4.14
15 file storage/file sharing (internal) 159 4.13
16 electronic texts 197 4.09
17 wikis 171 3.89
18 statistical software (e.g. SPSS) 120 3.65
19 internal university forums 162 3.59
20 chat/instant messaging 174 3.54
21 cloud computing 122 3.42
22 multimedia learning software of the university 80 3.34
23 reference management software 87 3.31
24 software for qualitative text analysis 87 3.29
25 videos (e.g on YouTube) 189 3.16
26 virtual seminars/webinars, synchronal 81 3.1
27 graphics software 134 3.1
28 E-Portfolios 59 3.08
29 online exams/tests 117 3.06
30 forums/newsgroups 150 3.01
31 social networks 188 2.91
32 Skype (1:1 call) 149 2.89
33 multimedia learning software online (e.g. at iTunesU, OpenCourseWare) 84 2.85
34 virtual labs 59 2.73
35 Skype (conference call) 139 2.67
36 video software 123 2.67
37 presentation sharing (e.g. Slideshare) 89 2.62
38 simulations or learning games 80 2.59
39 audio software 116 2.59
40 etherpads 37 2.43
41 podcasts/vodcasts (e.g. on iTunes) 100 2.42
42 music (e.g iTunes) 168 2.36
43 business networks (e.g. Xing, LinkedIn) 77 2.17
44 MOOCs 23 2.17
45 blogs 130 1.96
46 RSS feeds (Rich Site Summary) 55 1.78
47 social bookmarking (e.g. delicio.us, Mister Wong) 49 1.57
48 photo communities 117 1.47
49 microblogging (e.g. Twitter) 147 1.44
50 geo tagging (e.g. Layar) 58 1.33
51 virtual worlds (e.g. Second Life) 123 1.18
  1. n = number of students who ranked the tool