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Table 2 Grading scheme for the VR laboratory H&S game

From: Game-based assessment framework for virtual reality, augmented reality and digital game-based learning

 

Performance rating

Novice

Competent

Expert

Risk spotting

\({R}_{spot}\)= 0–40%

\({R}_{spot}\)= 41–80%

\({R}_{spot}\)= 81–100%

Hazard identification

\({R}_{\mathrm{h}azard}\)= 0–40%

\({R}_{\mathrm{h}azard}\)= 41–80%

\({R}_{\mathrm{h}azard}\)= 81–100%

Consequence Prediction

\({R}_{conseq}\)= 0–40%

\({R}_{conseq}\)= 41–80%

\({R}_{conseq}\)=81–100%

Risk elimination

\({R}_{eliminate}\)= 0–40%

\({R}_{eliminate}\)= 41–80%

\({R}_{eliminate}\)= 81–100%

Safety protocols/caution

\({R}_{HPoint}\)= 0–40%

\({R}_{HPoint}\)= 41–80%

\({R}_{HPoint}\)= 81–100%

Level 1

0–40%

41–80%

81–100%

Level 2

0–40%

41–80%

81–100%