From: Incorporating fantasy into gamification promotes student learning and quality of online interaction
Variable | Discussion forum | Group | N | Mean | SD |
---|---|---|---|---|---|
Total posts without duplications | All four DFs | GAFCC-F model | 80 | 4.13 | 2.45 |
 |  | GAFCC model | 73 | 4.86 | 2.98 |
Knowledge quality | DF 1 | GAFCC-F model | 92 | 1.97** | 0.94 |
 |  | GAFCC model | 133 | 1.67 | 0.70 |
 | DF 2 | GAFCC-F model | 51 | 3.35** | 1.04 |
 |  | GAFCC model | 34 | 1.88 | 0.81 |
 | DF 3 | GAFCC-F model | 35 | 2.66** | 0.97 |
 |  | GAFCC model | 22 | 1.55 | 0.96 |
 | DF 4 | GAFCC-F model | 116 | 2.22 | 1.09 |
 |  | GAFCC model | 142 | 2.16 | 1.04 |
Significance of findings | DF 1 | GAFCC-F model | 92 | 1.99 | 1.12 |
 |  | GAFCC model | 133 | 1.70 | 0.81 |
 | DF 2 | GAFCC-F model | 51 | 3.18** | 0.99 |
 |  | GAFCC model | 34 | 2.29 | 1.03 |
 | DF 3 | GAFCC-F model | 35 | 2.74* | 0.92 |
 |  | GAFCC model | 22 | 2.09 | 0.97 |
 | DF 4 | GAFCC-F model | 116 | 2.34 | 1.20 |
 |  | GAFCC model | 142 | 2.29 | 1.04 |