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Table 4 Matrix for coded interview questions, n = 7

From: Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research

Research questions

Number of participants

Codes

Themes

Views towards games for engineering education

5

Effective for learning

Enhance visualisation

Good for skills learning

Experiential learning

Project-based learning

Positive

2

Not better than existing pedagogies

Faster to learn the existing way

Negative

Qualities expected of engineering educational games

3

Collaboration

Competition

Leaderboard

Motivation/Engagement

3

Clear objectives

Progressive learning

Relevance

3

Visual/aesthetically pleasing

More than just for learning

Quality design

Views on games for assessment

7

Changes exam revision strategies

Extra stress

Test anxiety

Poor gaming skills might affect grades

Gaming skills interference

Glitches and poor connectivity

Technical concerns

1

Depends on how it is introduced

Implementation practicalities