From: Incorporating fantasy into gamification promotes student learning and quality of online interaction
Sub-theme | GAFCC-F model | GAFCC model |
---|---|---|
Summarizing | 37 | 102 |
Apologizing | 2 | 4 |
Giving credit & appreciation | 54 | 46 |
Encouraging & agreement | 20 | 44 |
Asking clarification | 25 | 32 |
Seeking views | 12 | 12 |
Elaborating & giving examples | 46 | 35 |
Reflecting & evaluating | 68 | 42 |