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Table 2 Total number, knowledge quality, and significance of findings of posts in the two gamification design models

From: Incorporating fantasy into gamification promotes student learning and quality of online interaction

Variable

Discussion forum

Group

N

Mean

SD

Total posts without duplications

All four DFs

GAFCC-F model

80

4.13

2.45

  

GAFCC model

73

4.86

2.98

Knowledge quality

DF 1

GAFCC-F model

92

1.97**

0.94

  

GAFCC model

133

1.67

0.70

 

DF 2

GAFCC-F model

51

3.35**

1.04

  

GAFCC model

34

1.88

0.81

 

DF 3

GAFCC-F model

35

2.66**

0.97

  

GAFCC model

22

1.55

0.96

 

DF 4

GAFCC-F model

116

2.22

1.09

  

GAFCC model

142

2.16

1.04

Significance of findings

DF 1

GAFCC-F model

92

1.99

1.12

  

GAFCC model

133

1.70

0.81

 

DF 2

GAFCC-F model

51

3.18**

0.99

  

GAFCC model

34

2.29

1.03

 

DF 3

GAFCC-F model

35

2.74*

0.92

  

GAFCC model

22

2.09

0.97

 

DF 4

GAFCC-F model

116

2.34

1.20

  

GAFCC model

142

2.29

1.04

  1. DF discussion forum
  2. **p < 0.001, *p < 0.05