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Table 1 Students’ learning performance in two gamification design model groups (learning performance: 100 full mark)

From: Incorporating fantasy into gamification promotes student learning and quality of online interaction

Stage

Group

N

Mean

SD

Pre-test

GAFCC-F model

22a

24.27

11.11

 

GAFCC model

26

22.58

10.77

Mid-term

GAFCC-F model

23

69.13**

14.29

 

GAFCC model

26

42.50

21.56

Post-test

GAFCC-F model

23

83.52*

7.35

 

GAFCC model

26

77.82

9.89

  1. aOne student chose not to take the pre-intervention test. The total number of students in GAFCC-F group was 23
  2. **p < 0.001, *p < 0.05