From: Incorporating fantasy into gamification promotes student learning and quality of online interaction
Stage | Group | N | Mean | SD |
---|---|---|---|---|
Pre-test | GAFCC-F model | 22a | 24.27 | 11.11 |
 | GAFCC model | 26 | 22.58 | 10.77 |
Mid-term | GAFCC-F model | 23 | 69.13** | 14.29 |
 | GAFCC model | 26 | 42.50 | 21.56 |
Post-test | GAFCC-F model | 23 | 83.52* | 7.35 |
 | GAFCC model | 26 | 77.82 | 9.89 |