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Table 5 Comparison of experimental conditions (control, non-gamified; and experimental; gamified) in terms of participants’ system access for each time-point (TP)

From: Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study

 

Yuen-Welch test

Effect size

TP

t(df)

p

p-adj

95% CI

ES

95% CI

1

22.458 (199.67)

0.000

0.000

− 32.564 − 27.307

0.794

0.721 0.882

2

22.252 (303.48)

0.000

0.000

− 30.655 − 25.673

0.822

0.737 0.899

3

15.019 (193.11)

0.000

0.000

− 27.913 − 21.433

0.708

0.582 0.806

4

10.696 (152.51)

0.000

0.000

− 26.744 − 18.404

0.561

0.440 0.678

5

18.783 (152.56)

0.000

0.000

− 47.941 − 38.816

0.783

0.680 0.863

6

18.640 (163.20)

0.000

0.000

− 49.943 − 40.375

0.780

0.670 0.860

7

16.877 (153.56)

0.000

0.000

− 50.217 − 39.692

0.749

0.629 0.832