From: VR as a choice: what drives learners’ technology acceptance?
R2 | p | N | F | df | |||
---|---|---|---|---|---|---|---|
Overall model | 0.28 | < 0.001 | 300 | 41.12 | 3 |
β | p | B | t | SE | Relative weight (%) | Relative weight CI | |
---|---|---|---|---|---|---|---|
Performance expectancy | 0.35 | < 0.001 | 0.41 | 5.97 | 0.35 | 54 | [0.08, 0.22] |
Effort expectancy | 0.16 | < 0.01 | 0.17 | 2.68 | 0.16 | 26 | [0.02, 0.13] |
Social influence | 0.16 | < 0.01 | 0.19 | 3.04 | 0.16 | 20 | [0.01, 0.11] |