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Table 2 Summary of the multiple regression model predicting behavioral intention to Use VR

From: VR as a choice: what drives learners’ technology acceptance?

 

R2

p

N

F

df

  

Overall model

0.28

 < 0.001

300

41.12

3

  
 

β

p

B

t

SE

Relative weight (%)

Relative weight CI

Performance expectancy

0.35

 < 0.001

0.41

5.97

0.35

54

[0.08, 0.22]

Effort expectancy

0.16

 < 0.01

0.17

2.68

0.16

26

[0.02, 0.13]

Social influence

0.16

 < 0.01

0.19

3.04

0.16

20

[0.01, 0.11]