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Table 3 Ranking by mean - ‘How often do you use these digital media tools for studying?’

From: Digital transformation in German higher education: student and teacher perceptions and usage of digital media

Rank

Digital Media

n

mv

1

search engines

200

4.63

2

computers outside the university (e.g. laptops, home desktop computers)

198

4.33

3

learning management system

199

4.28

4

e-mail account (external)

200

4.2

5

university e-mail account

200

3.94

6

word processing software

200

3.88

7

electronic texts

199

3.65

8

printed texts

199

3.61

9

social networks

200

3.4

10

chat/instant Messaging

196

3.35

11

videos (e.g on YouTube)

200

3.14

12

mailing list for courses

194

3.04

13

music (e.g iTunes)

199

3.03

14

presentation software

197

3.02

15

wikis

190

2.96

16

online library services

199

2.88

17

lecture recordings

186

2.63

18

spreadsheet software

200

2.62

19

file storage/file sharing (external)

191

2.58

20

computer terminals on campus

196

2.57

21

file storage/file sharing (internal)

180

2.33

22

internal university forums

188

2.19

23

cloud computing

159

2.17

24

forums/newsgroups

188

2.09

25

graphics software

188

1.77

26

reference management software

118

1.68

27

Skype (1:1 call)

198

1.64

28

statistical software (e.g. SPSS)

162

1.64

29

E-Portfolios

120

1.59

30

multimedia learning software of the university

130

1.59

31

blogs

191

1.54

32

audio software

162

1.51

33

podcasts/vodcasts (e.g. on iTunes)

163

1.45

34

multimedia learning software online (e.g. at iTunesU, OpenCourseWare)

129

1.43

35

virtual seminars/webinars, synchronal

124

1.43

36

online exams/tests

166

1.43

37

video software

172

1.41

38

photo communities

166

1.39

39

etherpads

61

1.38

40

software for qualitative text analysis

137

1.38

41

Skype (conference call)

197

1.34

42

presentation sharing (e.g. Slideshare)

144

1.31

43

microblogging (e.g. Twitter)

196

1.29

44

MOOCs

42

1.29

45

business networks (e.g. Xing, LinkedIn)

169

1.27

46

RSS feeds (Rich Site Summary)

120

1.26

47

virtual worlds (e.g. Second Life)

165

1.24

48

simulations or learning games

140

1.24

49

social bookmarking (e.g. delicio.us, Mister Wong)

105

1.15

50

virtual labs

113

1.12

51

geo tagging (e.g. Layar)

117

1.04

  1. n = number of students who ranked the tool