Rank | Digital Media | n | mv |
---|---|---|---|
1 | search engines | 200 | 4.63 |
2 | computers outside the university (e.g. laptops, home desktop computers) | 198 | 4.33 |
3 | learning management system | 199 | 4.28 |
4 | e-mail account (external) | 200 | 4.2 |
5 | university e-mail account | 200 | 3.94 |
6 | word processing software | 200 | 3.88 |
7 | electronic texts | 199 | 3.65 |
8 | printed texts | 199 | 3.61 |
9 | social networks | 200 | 3.4 |
10 | chat/instant Messaging | 196 | 3.35 |
11 | videos (e.g on YouTube) | 200 | 3.14 |
12 | mailing list for courses | 194 | 3.04 |
13 | music (e.g iTunes) | 199 | 3.03 |
14 | presentation software | 197 | 3.02 |
15 | wikis | 190 | 2.96 |
16 | online library services | 199 | 2.88 |
17 | lecture recordings | 186 | 2.63 |
18 | spreadsheet software | 200 | 2.62 |
19 | file storage/file sharing (external) | 191 | 2.58 |
20 | computer terminals on campus | 196 | 2.57 |
21 | file storage/file sharing (internal) | 180 | 2.33 |
22 | internal university forums | 188 | 2.19 |
23 | cloud computing | 159 | 2.17 |
24 | forums/newsgroups | 188 | 2.09 |
25 | graphics software | 188 | 1.77 |
26 | reference management software | 118 | 1.68 |
27 | Skype (1:1 call) | 198 | 1.64 |
28 | statistical software (e.g. SPSS) | 162 | 1.64 |
29 | E-Portfolios | 120 | 1.59 |
30 | multimedia learning software of the university | 130 | 1.59 |
31 | blogs | 191 | 1.54 |
32 | audio software | 162 | 1.51 |
33 | podcasts/vodcasts (e.g. on iTunes) | 163 | 1.45 |
34 | multimedia learning software online (e.g. at iTunesU, OpenCourseWare) | 129 | 1.43 |
35 | virtual seminars/webinars, synchronal | 124 | 1.43 |
36 | online exams/tests | 166 | 1.43 |
37 | video software | 172 | 1.41 |
38 | photo communities | 166 | 1.39 |
39 | etherpads | 61 | 1.38 |
40 | software for qualitative text analysis | 137 | 1.38 |
41 | Skype (conference call) | 197 | 1.34 |
42 | presentation sharing (e.g. Slideshare) | 144 | 1.31 |
43 | microblogging (e.g. Twitter) | 196 | 1.29 |
44 | MOOCs | 42 | 1.29 |
45 | business networks (e.g. Xing, LinkedIn) | 169 | 1.27 |
46 | RSS feeds (Rich Site Summary) | 120 | 1.26 |
47 | virtual worlds (e.g. Second Life) | 165 | 1.24 |
48 | simulations or learning games | 140 | 1.24 |
49 | social bookmarking (e.g. delicio.us, Mister Wong) | 105 | 1.15 |
50 | virtual labs | 113 | 1.12 |
51 | geo tagging (e.g. Layar) | 117 | 1.04 |