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Table 3 Ranking by mean - ‘How often do you use these digital media tools for studying?’

From: Digital transformation in German higher education: student and teacher perceptions and usage of digital media

Rank Digital Media n mv
1 search engines 200 4.63
2 computers outside the university (e.g. laptops, home desktop computers) 198 4.33
3 learning management system 199 4.28
4 e-mail account (external) 200 4.2
5 university e-mail account 200 3.94
6 word processing software 200 3.88
7 electronic texts 199 3.65
8 printed texts 199 3.61
9 social networks 200 3.4
10 chat/instant Messaging 196 3.35
11 videos (e.g on YouTube) 200 3.14
12 mailing list for courses 194 3.04
13 music (e.g iTunes) 199 3.03
14 presentation software 197 3.02
15 wikis 190 2.96
16 online library services 199 2.88
17 lecture recordings 186 2.63
18 spreadsheet software 200 2.62
19 file storage/file sharing (external) 191 2.58
20 computer terminals on campus 196 2.57
21 file storage/file sharing (internal) 180 2.33
22 internal university forums 188 2.19
23 cloud computing 159 2.17
24 forums/newsgroups 188 2.09
25 graphics software 188 1.77
26 reference management software 118 1.68
27 Skype (1:1 call) 198 1.64
28 statistical software (e.g. SPSS) 162 1.64
29 E-Portfolios 120 1.59
30 multimedia learning software of the university 130 1.59
31 blogs 191 1.54
32 audio software 162 1.51
33 podcasts/vodcasts (e.g. on iTunes) 163 1.45
34 multimedia learning software online (e.g. at iTunesU, OpenCourseWare) 129 1.43
35 virtual seminars/webinars, synchronal 124 1.43
36 online exams/tests 166 1.43
37 video software 172 1.41
38 photo communities 166 1.39
39 etherpads 61 1.38
40 software for qualitative text analysis 137 1.38
41 Skype (conference call) 197 1.34
42 presentation sharing (e.g. Slideshare) 144 1.31
43 microblogging (e.g. Twitter) 196 1.29
44 MOOCs 42 1.29
45 business networks (e.g. Xing, LinkedIn) 169 1.27
46 RSS feeds (Rich Site Summary) 120 1.26
47 virtual worlds (e.g. Second Life) 165 1.24
48 simulations or learning games 140 1.24
49 social bookmarking (e.g. delicio.us, Mister Wong) 105 1.15
50 virtual labs 113 1.12
51 geo tagging (e.g. Layar) 117 1.04
  1. n = number of students who ranked the tool