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Table 8 Perceived usefulness frequency

From: The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia

 

Frequency

Percent

Valid Percent

Cumulative Percent

Agree

23

46.0

46.0

46.0

Strongly Agree

27

54.0

54.0

100.0

Total

50

100.0

100.0