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Table 6 Exploratory factor analysis of measurement scales

From: The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia

Items

Factors

Perceived Ease of Use

Skill Engagement

Perceived Usefulness

Interaction Engagement

Attitude

Using the online gamification system improves my learning performance (PU1)

.194

−.251

.622

.170

.240

Using the online gamification system increases my learning outcome (PU2

.031

−.123

.603

.099

.506

Using the online gamification system enhances my desire to produce desired result in my learning (PU3)

.154

.272

.689

.130

.053

Using the online gamification system is useful in my learning (PU4)

.141

.211

.900

.095

−.004

I find the online gamification system to be flexible to be used (PEOU1)

.726

−.026

.343

.006

.180

The online gamification functionality and interface is clear and understandable (PEOU2)

.732

.221

.366

.136

.082

Interacting with the online gamification system does not require a lot of my mental effort (PEOU3)

.741

.181

−.151

.226

.083

Overall, I believe that the online gamification system is easy to use (PEOU4)

.774

.034

.160

−.059

.203

I think that using online gamification system is a good idea (A1)

.456

.371

.115

−.097

.647

I like learning with online gamification system (A2)

.258

.191

.401

−.125

.565

I look forward to those aspects of my learning that require the use of online gamification system (A3)

.403

.163

−.038

.383

.641

Online gamification system encourage me in: Taking good notes in classroom (SE1)

−.019

.800

.130

.078

.343

Online gamification system encourage me in: Listening carefully in classroom (SE2)

.286

.818

.091

.047

.154

Online gamification system encourage me in: Making sure to study on regular basis (SE3)

.114

.812

.038

.285

−.123

Online gamification system contribute to me in: Having fun in the classroom (IE1)

.065

.001

.271

.508

.440

Online gamification system contribute to me in: Participating actively in small-group discussions (IE2)

−.053

−.034

.241

.875

.151

Online gamification system contribute to me in: Helping fellow students (IE3)

.261

.218

.140

.764

−.161

Online gamification system contribute to me in: Asking questions when I did not understand the lecturer (IE4)

.012

.454

−.106

.678

.017

  1. Extraction Method: Principal Component Analysis
  2. Rotation Method: Varimax with Kaiser Normalization
  3. Rotation converged in 10 iterations