From: The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia
Construct/Variables
Cronbach’s Alpha
N of Items
Perceived Usefulness (PU)
.774
4
Perceived Ease Of Use (PEOU)
.794
Attitude Towards Using Gamification (A)
.738
3
Student Engagement (SE)
.797
7