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Table 4 Age frequency

From: The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia

 

Frequency

Percent

Valid Percent

Cumulative Percent

18.00

1

2.0

2.0

2.0

19.00

48

96.0

96.0

98.0

20.00

1

2.0

2.0

100.0

Total

50

100.0

100.0