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Table 12 Attitude towards using gamification frequency

From: The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia

 

Frequency

Percent

Valid Percent

Cumulative Percent

Agree

19

38.0

38.0

38.0

Strongly Agree

31

62.0

62.0

100.0

Total

50

100.0

100.0