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Table 10 Perceived ease of use frequency

From: The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia

 

Frequency

Percent

Valid Percent

Cumulative Percent

Neutral

4

8.0

8.0

8.0

Agree

20

40.0

40.0

48.0

Strongly Agree

26

52.0

52.0

100.0

Total

50

100.0

100.0