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Table 4 Extract of the coding guideline

From: Online learning readiness and attitudes towards gaming in gamified online learning – a mixed methods case study

Category

Definitions

Examples

Coding Rules

Participation (P):

yes/no/drop out

P1: was rewarded

“Yes, I enjoyed it.” (interview 3, l. 24)

positive attitude

P2: did not participate

“I don’t need this thrill.” (interview 4, l. 20)

no participation

T3: dropped out

“I did not get an award once again.” (interview 6, l. 40)

drop out

Motivation (M)

Intrinsic (1)

Identified (2)

Extrinsic (3)

Amotivation (4)

M1: intrinsic

“That was interesting for me.” (interview 2, l. 15)

assigned criteria for regulation type

M2: identified

“... this is for me personally.” (interview 3, l. 34)

M3: extrinsic

“...if that is a duty and a must...” interview 1, l. 38)

M4: amotivation

“No, am not interested in additional rewards.” (interview 4, l. 41–42)

no interest