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Table 2 Analyses of scales and statistical values

From: Online learning readiness and attitudes towards gaming in gamified online learning – a mixed methods case study

Scale

n

Min

Max

M

SD

α

Social Competencies with Teachers

32

1

4

3.13

0.58

.82

Social Competencies with Fellow Students

32

1

4

2.77

0.72

.82

Technical Competencies

32

2

4

3.18

0.48

.84

Online and Computer Games

32

1

3

2.10

0.56

.87

Intrinsic Motivation

30

1

4

2.05

0.96

.96

Identified Motivation

30

1

4

2.23

0.65

.76

Extrinsic Motivation

30

1

2

1.20

0.35

.79

Amotivation (after removing 2 items)

30

1

4

2.47

0.94

.78

Study-Satisfaction_Content

30

2

4

3.59

0.47

.83

Study-Satisfaction_Conditions

30

1

4

2.99

0.70

.79

Study-Satisfaction_Coping

30

2

4

3.12

0.63

.72

  1. Notes: n = number, Min/Max = scale range of answers, M = means, SD = standard deviations, α = Cronbach’s Alpha