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Table 2 Analyses of scales and statistical values

From: Online learning readiness and attitudes towards gaming in gamified online learning – a mixed methods case study

Scale n Min Max M SD α
Social Competencies with Teachers 32 1 4 3.13 0.58 .82
Social Competencies with Fellow Students 32 1 4 2.77 0.72 .82
Technical Competencies 32 2 4 3.18 0.48 .84
Online and Computer Games 32 1 3 2.10 0.56 .87
Intrinsic Motivation 30 1 4 2.05 0.96 .96
Identified Motivation 30 1 4 2.23 0.65 .76
Extrinsic Motivation 30 1 2 1.20 0.35 .79
Amotivation (after removing 2 items) 30 1 4 2.47 0.94 .78
Study-Satisfaction_Content 30 2 4 3.59 0.47 .83
Study-Satisfaction_Conditions 30 1 4 2.99 0.70 .79
Study-Satisfaction_Coping 30 2 4 3.12 0.63 .72
  1. Notes: n = number, Min/Max = scale range of answers, M = means, SD = standard deviations, α = Cronbach’s Alpha