Category of studies | Educational level | Studies |
---|---|---|
(1) Students create video games to learn something. | Primary Education | Baytak and Land (2010) Denner, Werner, and Ortiz (2012) |
Secondary Education | Carbonaro, Szafron, Cutumisu, and Schaeffer (2010) Yang and Chang (2013) | |
Higher Education | González and Martín (2016) Muñoz et al. (2015). | |
(2) Teachers and developers create serious games (e.g. educational games) to teach the students (and these video games are used in education). | Primary Education | Bakker, Van den Heuvel-Panhuizen, and Robitzsch (2015) Núñez, Van Looy, Szmalec, and De Marez (2014) |
Secondary Education | Annetta, Minogue, Holmes, and Cheng (2009) Papastergiou (2009) | |
Higher Education | Braghirolli, Ribeiro, Weise, and Pizzolato (2016) Ebner and Holzinger (2007) Halpern et al. (2012) | |
(3) Games designed for entertainment are used in the classroom. | Primary Education | Hill (2015) Vernadakis, Papastergiou, Zetou, and Antoniou (2015) |
Secondary Education | Sun, Ye, and Wang (2015) Yang (2015) | |
Higher Education | Dickey (2011) Miller and Hegelheimer (2006) | |
(4) Analysis of the educational possibilities of specific video games and educational proposals. | Primary Education | Marín, Ramírez, and Cabero (2010) Martín and Martín (2015) |
Secondary Education | Grupo F9 (2006) Mateos (2014) | |
Higher Education | Lindo-Salado-Echeverría, Sanz-Angulo, De-Benito-Martín, and Galindo-Melero (2015) |