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Table 1 Examples of studies about video games and education from each category

From: A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference

Category of studies Educational level Studies
(1) Students create video games to learn something. Primary Education Baytak and Land (2010)
Denner, Werner, and Ortiz (2012)
Secondary Education Carbonaro, Szafron, Cutumisu, and Schaeffer (2010)
Yang and Chang (2013)
Higher Education González and Martín (2016)
Muñoz et al. (2015).
(2) Teachers and developers create serious games (e.g. educational games) to teach the students (and these video games are used in education). Primary Education Bakker, Van den Heuvel-Panhuizen, and Robitzsch (2015)
Núñez, Van Looy, Szmalec, and De Marez (2014)
Secondary Education Annetta, Minogue, Holmes, and Cheng (2009)
Papastergiou (2009)
Higher Education Braghirolli, Ribeiro, Weise, and Pizzolato (2016)
Ebner and Holzinger (2007)
Halpern et al. (2012)
(3) Games designed for entertainment are used in the classroom. Primary Education Hill (2015)
Vernadakis, Papastergiou, Zetou, and Antoniou (2015)
Secondary Education Sun, Ye, and Wang (2015)
Yang (2015)
Higher Education Dickey (2011)
Miller and Hegelheimer (2006)
(4) Analysis of the educational possibilities of specific video games and educational proposals. Primary Education Marín, Ramírez, and Cabero (2010)
Martín and Martín (2015)
Secondary Education Grupo F9 (2006)
Mateos (2014)
Venegas (2013, 2014)
Higher Education Lindo-Salado-Echeverría, Sanz-Angulo, De-Benito-Martín, and Galindo-Melero (2015)