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Table 1 Examples of studies about video games and education from each category

From: A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference

Category of studies

Educational level

Studies

(1) Students create video games to learn something.

Primary Education

Baytak and Land (2010)

Denner, Werner, and Ortiz (2012)

Secondary Education

Carbonaro, Szafron, Cutumisu, and Schaeffer (2010)

Yang and Chang (2013)

Higher Education

González and Martín (2016)

Muñoz et al. (2015).

(2) Teachers and developers create serious games (e.g. educational games) to teach the students (and these video games are used in education).

Primary Education

Bakker, Van den Heuvel-Panhuizen, and Robitzsch (2015)

Núñez, Van Looy, Szmalec, and De Marez (2014)

Secondary Education

Annetta, Minogue, Holmes, and Cheng (2009)

Papastergiou (2009)

Higher Education

Braghirolli, Ribeiro, Weise, and Pizzolato (2016)

Ebner and Holzinger (2007)

Halpern et al. (2012)

(3) Games designed for entertainment are used in the classroom.

Primary Education

Hill (2015)

Vernadakis, Papastergiou, Zetou, and Antoniou (2015)

Secondary Education

Sun, Ye, and Wang (2015)

Yang (2015)

Higher Education

Dickey (2011)

Miller and Hegelheimer (2006)

(4) Analysis of the educational possibilities of specific video games and educational proposals.

Primary Education

Marín, Ramírez, and Cabero (2010)

Martín and Martín (2015)

Secondary Education

Grupo F9 (2006)

Mateos (2014)

Venegas (2013, 2014)

Higher Education

Lindo-Salado-Echeverría, Sanz-Angulo, De-Benito-Martín, and Galindo-Melero (2015)