From: Gamifying education: what is known, what is believed and what remains uncertain: a critical review
Learning Activity | Nu (%) | Papers |
---|---|---|
Course driven class/online learning activities | 16 (31%) | (Amriani et al., 2014; Barata et al., 2014; Bernik et al., 2015; Codish & Ravid, 2014; Hanus & Fox, 2015; Holman et al., 2015; Ibanez et al., 2014; Jang et al., 2015; Krause et al., 2015; Lambruschini & Pizarro, 2015; Laskowski & Badurowicz, 2014; Latulipe, Long, & Seminario, 2015; Leach et al., 2014; Poole et al., 2014; Sillaots, 2014; Utomo & Santoso, 2015) |
Interaction with learning environment | 11 (21%) | (Barrio et al., 2015; Boticki et al., 2015; Chang & Wei, 2015; Codish & Ravid, 2015; Herbert et al., 2014; Morschheuser et al., 2014; Nevin et al., 2014; Paiva et al., 2015; Pedro et al., 2015b; Perry, 2015; Pettit et al., 2015) |
Exercises | 6 (12%) | (Auvinen et al., 2015; Hakulinen et al., 2015; Hasegawa et al., 2015; Lehtonen et al., 2015; Long & Aleven, 2014; Tvarozek & Brza, 2014) |
Collaboration/discussions/social interactions | 4 (8%) | (Knutas et al., 2014; Knutas et al., 2014; Shi et al., 2014; Smith et al., 2014) |
Projects/labs | 6 (12%) | (Bonde et al., 2014; Boskic & Hu, 2015; Hew et al., 2016; Landers & Landers, 2015; Sillaots, 2015; Simoes et al., 2015) |
Tests | 4 (8%) | (Anderson et al., 2015; Attali & Arieli-Attali, 2015; Christy & Fox, 2014; Tu et al., 2015) |
Others | 4 (8%) | (Davis & Klein, 2015; Mekler et al., 2015; Pedro et al., 2015a; Su & Cheng, 2015) |