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Table 3 Scale 2 Rotated matrix

From: Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu

 

Component

1

2

3

Creativity

 

.836

 

Collaboration

 

.787

 

Communication

  

.792

Competences

  

.842

Innovation

.852

  

Motivation

.884

  
  1. Principal component analysis. Rotation method: Varimax with Kaiser normalization