From: Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?
Experimental group
(n = 67)
Control group
(n = 65)
Significance
Mean (SD)
Min
Max
5.06 (1.529)
0.00
8.67
4.66 (1.648)
1.47
8.93
0.153ns