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Table 3 Scale 2 Rotated matrix

From: Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu

  Component
1 2 3
Creativity   .836  
Collaboration   .787  
Communication    .792
Competences    .842
Innovation .852   
Motivation .884   
  1. Principal component analysis. Rotation method: Varimax with Kaiser normalization