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Table 1 Scales and items, descriptive analysis, Wilcoxon test and y signs test

From: Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu

Scales Items 1 2 3 4 W. T. Sig T.
1. Game-based Learning in Initial Training 1. A game-based learning approach is essential to train future teachers. 0 1.1 l 53.9 44.9 .076 .041
2. It is important to work in immersive environments in the initial university training 0 4.5 66.3 29.2 .155 .371
3. Interactive 3D gaming environments are beneficial in initial teacher training. 1.1 6.7 76.4 15.7 .504 .755
4. I have worked with applications based on video games and gamification in college. 20.2 52.8 27 0 .027 .005
5. I know how to design video game activities in educational settings. 31.5 43.8 24.7 0 .009 .008
6. I am familiar with various tools for designing gamification and game-based learning approaches through technology. 9 27 57.3 6.7 .000 .000
2. Gamification in Educational Contexts 1. The gamification approach enhances the development of creativity. 0 0 41.6 58.4 .065 .153
2. Working on immersive environments facilitates collaborative advantages. 0 2.2 69.7 28.1 .776 1.00
3. Communication and interactions improve through game-based learning. 0 4.5 50.6 44.9 .130 .212
4. The focus of game-based learning enables the development of skills in educational settings. 0 2.2 66.3 31.5 .052 .086
5. The game-based learning approach through MinecraftEdu encourages educational innovation processes. 0 2.2 55.1 42.7 .000 .000
6. Working with MinecraftEdu increased motivation in learning processes. 0 5.6 50.6 43.8 .000 .000
3. Active Learning 1. We can learn much factual material through game-based learning. 0 2.2 82 15.7 .333 .749
2. The central issues and contents are identified through a gamification approach. 0 19.1 71.9 0 .569 .185
3. With a gamification approach, the subject is more interesting. 0 0 41.6 58.4 .206 .532
4. Participation is active when applying game-based learning. 0 3.4 39.3 57.3 .189 .291
4. Fun 1. I was happy. 0 4.5 68.5 27 .088 .222
2. I enjoyed the activity. 0 9 65.2 25.8 .181 .312
3. I was excited. 0 16.9 60.7 22.5 .335 1.00
4. I was motivated. 1.1 5.6 44.9 48.3 .062 .229
5. I was relaxed and comfortable. 1.1 16.9 57.3 24.7 .313 .350
  1. Values 1 = Totally disagree, 2 = Disagree, 3 = Agree, 4 = Totally agree
  2. Bold data indicates value less than 0.05