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Table 1 Scales and items, descriptive analysis, Wilcoxon test and y signs test

From: Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu

Scales

Items

1

2

3

4

W. T.

Sig T.

1. Game-based Learning in Initial Training

1. A game-based learning approach is essential to train future teachers.

0

1.1 l

53.9

44.9

.076

.041

2. It is important to work in immersive environments in the initial university training

0

4.5

66.3

29.2

.155

.371

3. Interactive 3D gaming environments are beneficial in initial teacher training.

1.1

6.7

76.4

15.7

.504

.755

4. I have worked with applications based on video games and gamification in college.

20.2

52.8

27

0

.027

.005

5. I know how to design video game activities in educational settings.

31.5

43.8

24.7

0

.009

.008

6. I am familiar with various tools for designing gamification and game-based learning approaches through technology.

9

27

57.3

6.7

.000

.000

2. Gamification in Educational Contexts

1. The gamification approach enhances the development of creativity.

0

0

41.6

58.4

.065

.153

2. Working on immersive environments facilitates collaborative advantages.

0

2.2

69.7

28.1

.776

1.00

3. Communication and interactions improve through game-based learning.

0

4.5

50.6

44.9

.130

.212

4. The focus of game-based learning enables the development of skills in educational settings.

0

2.2

66.3

31.5

.052

.086

5. The game-based learning approach through MinecraftEdu encourages educational innovation processes.

0

2.2

55.1

42.7

.000

.000

6. Working with MinecraftEdu increased motivation in learning processes.

0

5.6

50.6

43.8

.000

.000

3. Active Learning

1. We can learn much factual material through game-based learning.

0

2.2

82

15.7

.333

.749

2. The central issues and contents are identified through a gamification approach.

0

19.1

71.9

0

.569

.185

3. With a gamification approach, the subject is more interesting.

0

0

41.6

58.4

.206

.532

4. Participation is active when applying game-based learning.

0

3.4

39.3

57.3

.189

.291

4. Fun

1. I was happy.

0

4.5

68.5

27

.088

.222

2. I enjoyed the activity.

0

9

65.2

25.8

.181

.312

3. I was excited.

0

16.9

60.7

22.5

.335

1.00

4. I was motivated.

1.1

5.6

44.9

48.3

.062

.229

5. I was relaxed and comfortable.

1.1

16.9

57.3

24.7

.313

.350

  1. Values 1 = Totally disagree, 2 = Disagree, 3 = Agree, 4 = Totally agree
  2. Bold data indicates value less than 0.05