Scales | Items | 1 | 2 | 3 | 4 | W. T. | Sig T. |
---|---|---|---|---|---|---|---|
1. Game-based Learning in Initial Training | 1. A game-based learning approach is essential to train future teachers. | 0 | 1.1 l | 53.9 | 44.9 | .076 | .041 |
2. It is important to work in immersive environments in the initial university training | 0 | 4.5 | 66.3 | 29.2 | .155 | .371 | |
3. Interactive 3D gaming environments are beneficial in initial teacher training. | 1.1 | 6.7 | 76.4 | 15.7 | .504 | .755 | |
4. I have worked with applications based on video games and gamification in college. | 20.2 | 52.8 | 27 | 0 | .027 | .005 | |
5. I know how to design video game activities in educational settings. | 31.5 | 43.8 | 24.7 | 0 | .009 | .008 | |
6. I am familiar with various tools for designing gamification and game-based learning approaches through technology. | 9 | 27 | 57.3 | 6.7 | .000 | .000 | |
2. Gamification in Educational Contexts | 1. The gamification approach enhances the development of creativity. | 0 | 0 | 41.6 | 58.4 | .065 | .153 |
2. Working on immersive environments facilitates collaborative advantages. | 0 | 2.2 | 69.7 | 28.1 | .776 | 1.00 | |
3. Communication and interactions improve through game-based learning. | 0 | 4.5 | 50.6 | 44.9 | .130 | .212 | |
4. The focus of game-based learning enables the development of skills in educational settings. | 0 | 2.2 | 66.3 | 31.5 | .052 | .086 | |
5. The game-based learning approach through MinecraftEdu encourages educational innovation processes. | 0 | 2.2 | 55.1 | 42.7 | .000 | .000 | |
6. Working with MinecraftEdu increased motivation in learning processes. | 0 | 5.6 | 50.6 | 43.8 | .000 | .000 | |
3. Active Learning | 1. We can learn much factual material through game-based learning. | 0 | 2.2 | 82 | 15.7 | .333 | .749 |
2. The central issues and contents are identified through a gamification approach. | 0 | 19.1 | 71.9 | 0 | .569 | .185 | |
3. With a gamification approach, the subject is more interesting. | 0 | 0 | 41.6 | 58.4 | .206 | .532 | |
4. Participation is active when applying game-based learning. | 0 | 3.4 | 39.3 | 57.3 | .189 | .291 | |
4. Fun | 1. I was happy. | 0 | 4.5 | 68.5 | 27 | .088 | .222 |
2. I enjoyed the activity. | 0 | 9 | 65.2 | 25.8 | .181 | .312 | |
3. I was excited. | 0 | 16.9 | 60.7 | 22.5 | .335 | 1.00 | |
4. I was motivated. | 1.1 | 5.6 | 44.9 | 48.3 | .062 | .229 | |
5. I was relaxed and comfortable. | 1.1 | 16.9 | 57.3 | 24.7 | .313 | .350 |